Jesse Nunes

About Me

I’m Jesse Nunes, an Unreal Technical Artist with over three years of experience in the industry. Most of my recent work has been on the full-length feature film Rogue Trooper, where I focused on Unreal Engine pipeline development and technical support.

During production I:

  • Operated and managed the inertial MVN motion capture system, preparing and organising data for handover to the Animation Team.

  • Created and maintained the Unreal Engine side of the Virtual Camera (VCAM) system, enabling the Director of Photography to capture shots seamlessly in-engine.

  • Developed custom tools and scripts to automate repetitive tasks, including:

  • Worked around Unreal Engine limitations and bugs throughout production to ensure a stable and efficient workflow.

  • Administered and streamlined Perforce version control, onboarding new artists and resolving asset conflicts to keep the Unreal pipeline running smoothly throughout production.

To explore these tools and see how they work in practice, please visit the Portfolio section.